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DEAD TRASH – A Digitized FPS with 90s Grit |
Posted by: Slaur3n - 02-13-2025, 12:33 PM - Forum: Showcase
- Replies (5)
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Dead Trash started as a small project for an itch.io game jam in the summer of 2024, built in just two weeks. As a kid, I was fascinated by games that used digitized actors, like Mortal Kombat, TekWar, and Rise of the Triad. Back then, I thought this technique looked more real than most 3D games, and I hoped it would evolve into something even better, like playing a movie.
This project was my chance to bring that vision to life. Inspired by 90s FPS classics and B-Horror action movies, Dead Trash delivers visceral gunplay, weighty weapons, and brutal, gooey gore.
Every shot feels powerful, enemies crumble into blood and chunks, and the atmosphere is thick with grimy decay. The game features real actors and replica weapons, mixed with edited 3D prop assets to achieve a unique, immersive style.
What started as a jam experiment quickly grew into something bigger, a high-intensity, blood-soaked shooter where every fight feels raw and impactful.
This is the kind of game I always wanted to play.
So I made it.
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Years into a brutal lockdown, a once-thriving city lies in ruins, abandoned by its government and overrun by vicious, mindless infected.
Grab your hammer, collect your nerves and enter the mayhem.
Releasing on STEAM March 11 2025
https://store.steampowered.com/app/3316470/DEAD_TRASH/
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how do you like to make your fps levels? |
Posted by: Prince of Mars - 02-13-2025, 12:01 PM - Forum: Level Design
- Replies (6)
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I put alot of thought into my combat encounters but I rely too heavily on you walk into a room and fight a bunch of guys.
do you prefer monster closets? or enemies spawning into the room? or switches which cause enemies to appear.
do you prefer abstract combat arenas like doom or more realistic areas like duke 3d?
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